Download: http://gg.gg/mwula
10k CharactersStatsKamikaze, Heavy HandedSkillsSmall Guns 150%, Melee Weapons 110%, Doctor 100%, Sneak 150%Perkslevel 30: Bonehead, Stonewall, Silent Running, Bonus Ranged Damage x2, Bonus HtH Damage x3InventoryCattle Prod with Small Energy Cells x120Desert Eagle with .44 JHP x36Metal Armor MkIIDoctors BagStatsKamikaze, Fast ShotSkillslevel 30: Bonehead, Stonewall, Quick Recovery, Silent Running, Bonus Ranged Damage x2Small Flamer with Flamethrower Fuel x30Desert Eagle with .44 JHP x48Mutie, Trauma Pack, Voodoo x5ST 7, PE 5, EN 10, CH 1, IN 5, AG 6, LK 6TraitsSmall Guns 150%, Big Guns 120%, Doctor 100%, Sneak 150%Perkslevel 30: Bonehead, Stonewall, Quick Recovery, Silent Running, Bonus Ranged Damage x2, Tag Big Guns skill, Living AnatomyInventoryBig Flamer with Flamethrower Fuel x50Desert Eagle with .44 JHP x60Mutie, Voodoo x5ST 7, PE 5, EN 10, CH 1, IN 5, AG 6, LK 6TraitsSmall Guns 150%, Doctor 100%, Sneak 150%, Traps 110%Perkslevel 29: Bonehead, Stonewall, Silent Running, Bonus Ranged Damage x2, Tag Traps skillT13 Antipersonnel Mines x8Sniper Rifle with 7.62 x80Mutie, Voodoo x5StatsKamikaze, Fast ShotSkillslevel 29: Bonehead, Stonewall, Quick Recovery, Silent Running, Bonus Ranged Damage x2Psycho x9Mutie, Voodoo x5ST 7, PE 4, EN 10, CH 7, IN 4, AG 6, LK 6TraitsSmall Guns 150%, Doctor 100%, Sneak 150%Perkslevel 15: Bonehead, Mutate to Gifted from Bruiser, Divine Favorlevel 31: Stonewall, Quick Recovery, Silent Running, Bonus Ranged Damage x2, Living Anatomy, Small Flamer with Flamethrower Fuel x30Leather Armor MkIIDoctors BagST 7, PE 7, EN 10, CH 1, IN 3, AG 6, LK 6TraitsSmall Guns 150%, Unarmed 110%, Doctor 100%, Sneak 150%Perkslevel 30: Bonehead, Stonewall, Silent Running, Bonus Ranged Damage x2, Bonus HtH Damage x3InventoryPower Fist with 150 Small Energy CellsMetal Armor MkIIDoctors BagST 7, PE 7, EN 10, CH 1, IN 7, AG 7, LK 1TraitsSmall Guns 150%, Melee Weapons 110%, Doctor 150%, Sneak 150%Perkslevel 30: Bonehead, Stonewall, Quick Recovery, Silent Running, Bonus Rate of Fire, Bonus HtH Attacks, Living AnatomyCattle Prod with Small Energy Cells x150Desert Eagle with .44 JHP x60Mutie, Trauma Pack, Voodoo x5ST 7, PE 6, EN 10, CH 1, IN 6, AG 6, LK 6TraitsSmall Guns 150%, Throwing 150%, Doctor 100%, Sneak 150%Perkslevel 30: Bonehead, Stonewall, Mutate to Small Frame from Bruiser, Silent Running, Bonus Ranged Damage x2, Bonus Rate of Fire, Pack RatInventoryRocks x31Metal Armor MkIIDoctors Bag, Stimpak, Ultra StimpakNewbie_10k_prodder.zip StarterDeck_r0.zip
*Fallout Tactics Divine Favour
*See Full List On Fallout.gamepedia.com
*Fallout Tactics Weapons
*Fallout Tactics In Solo - Walkthrough On Insane #Buena Vista ..
*Knight
*Fallout (series) - WikipediaFallout Tactics Divine Favour
For Fallout Tactics: Brotherhood of Steel on the PC, a GameFAQs message board topic titled ’Divine Favor, retroactive?’ Aug 21, 2017  ’Divine Favor’ perk will become available at level 14. Among other things, it gives a +1 to your highest stat. So how about these do special cases: 1. If your highest stat is already at level 10, will it be bumped to 11 by the Divine Favor, or will it remain at level 10, so that +1 goes waste?1. Introduction3. Statistics for Non-drug Games5. Perk Lists7. Inventory Item Challenges9. Rumor Mill11. Damage InformationAn intense simulation of post apocalyptic nuclear war that intertwines many species and subspecies that include humans, ghouls, mutants, robots, dogs and death claws. From the old school Fallout to a new style that Fallout Tactics gives new transition from a slow turn based into a real time combat that brings a flow of adrenaline rush for an intense experience.Create a Character:2. Click on ‘create char’, which will bring you to main character creation menu.3. Click on ‘Name’ and then type in other modifications such as age, skin and head color.· To use the color changer program, your character’s skin, hair and body color needs to be different other than the default settings (ie all white body.)4. Fill in Stat Points by reading sections on statistics on drug games and non-drug games.6. Fill in Traits by studying the Traits list.7. Once finished with filling in points, click on ‘done’ once, then a new dialogue will appear on left hand side of screen where you can level up your character.· If this is a standard 10k drug game, level up to level 12 and then select “Lifegiver” perk two times and then level up to level 29-30.8. After leveling up your character, then read and select the remaining perks.9. Now you have to set up your inventory; read the Inventory section and Inventory Item Challenge.10. Once finished, click on ‘done’ and then save your character.Weapons used for standard 10k drug games:(Most commonly banned weapons are big guns with exception of flamers, Energy guns such as Pulse and Plasma rifle and grenade launchers.)Pancor Jackhammer shotgun - This is the most common weapon used for 10k games because it is one of the most powerful weapon in the game not because of just the base damage, but also from the damage bonus from the shells. This weapon is best for good mid-distance battle.· Other weapons have similar base damage with burst capabilities but no other weapon has bonus damage from shells (Flechette ammo).H&W Caw shotgun - This weapon is best aiming weapon since you can shoot multiple enemies while being able to aim at both enemies. This gun is also good because you can load this with EMP shells, which makes it a perfect weapon to kill enemies that are almost dead.Guass Rifle – The gun has extreme stopping power and a perfect weapon to use without harming nearby teammates. This is the best long projectile weapon with the range of 50. This gun is also superb for long range since it has locking abilities, hence, you can shoot enemy even after he runs behind wall.Gauss Pistol – The sister gun which is a mediocre weapon, but very affordable compared to rifle.Cattle Prod – The best close range combat weapon for its superior quickness and devastating damage that kills an enemy within 1 or 2 hits. Make sure you have prod set to overkill.Big or Small Flamer – This is the 2nd best weapon to use for close combat for fast kills since armor does not have good fire resistance; you will be able to penetrate armor by always doing damage.Playing a Game on GameRanger2. Once game menu screen, click on ‘switch’ located lower right corner.3. You will be brought to a character selection screen, click on ‘custom’ button located middle-top of screen. Click here for a picture of this step.4. You made it, now you are playing with the big boys. Make sure you follow instructions from Character Style page by eating the required drugs and completing the perk list by pressing ‘c’ during the game.Other tips on playing with other members in the community is blending in with the veteran players. Most Fallout Tactics veterans are very picky with letting new comers join their games so more likely they will boot you if you have a bag head for an icon and a name without a clan tag or just a plain name.Color Codes:
<Cb> = blue <Cc> = cyan <Cg> = green <Ck> = black <Cm> = magenta <Co> = orange <Cr> = red<Cw> = white <Cy> = yellow or type a “~” known as a tilde to highlight one letter yellowSeries of steps to make your tag enhanced:Add Color: <Cr>P<Cm>r<Co>o = ProAdd fake or start new clan tag: {AGD}<Cr>P<Cm>r<Co>o
Statistics for Drug GamesThis is also known as the S.P.E.C.I.A.L system. The following information is only for games that involve drugs (voodoo, mentat and psycho).Strength (ST) – ST will determine if how much you can carry and increase your HP by a few points. All your characters should have minimum of 7 ST to fulfill the requirement of “bonehead” perk, which will reduce your chances of getting knocked-out. If your character is melee/unarmed, then you will not necessarily need to max ST but instead use a combination of ST drugs (mutie, buffout and trauma).Perception (PE) – Having a high PE gives a big advantage to any players, which are:· Detecting the enemy faster (must also have high sneak)· Shoot farther with long-range projectile weaponsPeople who have low PE (6 and lower) are vulnerable from blind shots, which reduce PE -5. If you have very low PE, the enemy is able to sneak at very close range and get first detection privileges.There are exceptions of having a low PE, such as making a specific skill char such as pancor and prodder in which having “divine favor” perk is imperative to make a fully operational character, however, make sure you take Mentat drugs to increase PE +2 per drug. PE has no correlation with damage (check Rumor Mill section).Endurance (EN) – All characters should have EN of 10. If you have “Lifegiver” perks x2 and 10 EN, then you should have around 420 HP if your character is level 30. A normal mid-range attack from a burst shot with a pancor shotgun averages 370-410. Your char should be able to withstand a mid-range attack of a burst from pancor shotgun with flechette.Charisma (CH) – Most of your chars should have CH of 1 (2 if you have gifted trait). There are exceptions such as “divine favor” perk that requires 8 CH.Intelligence (IN) – I recommend only 6 IN if you have three tag skills or 7 IN if you have four tag skills. Having excessive amounts of skill points such as +200% does not give any player a big advantage (check Skill Explanations). Keep your skill points around 200% maximum, but if you decide exceed this limit, you will lose precious skill % with your other tag skills such as sneak % or doctor %.Tag skills are doctor skill, small guns skill, big guns skill, sneak skill, etc.Agility (AG) – This statistic increases your action points during the game. Any character only needs AG of 6 to fulfill perk requirements or 7 if you are getting “bonus rate of fire” perk. Voodoo drugs will maximize your AG to 12 if you take 4 or 5 drugs.Luck (LK) – Any character only needs 6 LK to fulfill perk requirements. Voodoo drugs will maximize your LK to 12 if you take 4 or 5 drugs.Statistics for Non-Drug GamesThis is the S.P.E.C.I.A.L system. The following information is for non-drug games.Strength (ST) – ST will determine how much damage you inflict with melee/unarmed character; you can carry and increase your HP by a few points. The “bonehead” perk is not necessary for low point non-drug (5k points and lower) related games because the enemy has a low critical chance to break your limb, so meeting minimum requirements ST for weapons is only required. However, for 10k point drug games and higher, the enemy could possibly have “sniper” perk to easily knockout if he aims.Perception (PE) – Having a high PE gives a big advantage to any players that are:· Detecting the enemy faster (must also have high sneak)· Shoot farther with long-range projectile weaponsPerception is not as important in non-drug games because you want to focus most of your statistic points on endurance and agility. I keep minimum of 6 PE if I get “bonus ranged damage” perk.Endurance (EN) – All characters should have EN of 9 or 10. Having plenty of HP is crucial to withstand heavy attacks.Charisma (CH) – This is the worst statistic for non-drug games because it has no use perk-wise or combat-wise.Intelligence (IN) – I recommend only 6 IN because you want to focus most of your statistic points on endurance and agility. Since most characters are specific skill oriented (sniper, grenadier, etc.), you will only use 3 tags most of the time.Agility (AG) – This statistic increases your action points during the game and affects your skill % by a little.Luck (LK) – If you plan on getting “bonus ranged damage”, I suggest you get minimum of 6 luck, otherwise, get minimum of 1 point (2 if you have gifted trait).Learning how to set your Skill % properly will help players make a character more efficient the battlefield. Most players overload their Skill % such as Small Guns (SG) over 200%, which is useless.Here is a quote from Chris Avallone’s Fallout Bible, a Black Isle programmer, “Pumping your stats above 100 is intended to help offset distance penalties, lighting penalties and opponents with a really high AC.”This means that you do not need to have excessive amounts of Skill % on 1 tag. People who have excessive amounts result in nothing.If a person who has 300% SG Pancor character and a person who has 200% SG Pancor character are equivalent since Pancor shotgun has range of 24 or 30 depending on weapon mode: 300% SG = 200% SG if both use Pancor.This is how FoT program determines the base % chance to hit someone:If the enemy has 15 Armor Class, then you have 100% SG on your character, then the result is 100 -15 = 85% to hit enemy, Assuming they are near each other (not including distance penalty.)Note: The maximum amount of base % to hit someone is 95%.I only covered common skill tags used for multiplayer and I have integrated Distance penalty and Armor Class penalty. I did not integrate lighting penalty because a majority of the games are playing during daytime.Small Guns % (SG) – Depending on what weapon you use for your character, your skill % revolves around your weapons.· Short-range weapons such as Small Flamer characters should have their SG around 110%.· Mid-rang weapons such as Pancor characters should have their SG around 160%-180%.· Long-range weapons such as Gauss Rifle/Pistol and Sniper gun characters should have their SG around 180-200%.Example: If you have a character that has Gauss Rifle and Pancor shotgun, you should base your character on the highest % gun, which will be 180-200%.Big Guns % (BG) – Depending on what weapon you use for your character, your skill % revolves around your weapons.· If you only use Big Flamer, your character should have 110% maximum for BG %. This is actually the magic number because since the gun has 5 range, you cannot shoot farther than this.· Browning M2 and Gauss Mini-gun have very long-range so ideal BG% is around 180-200%.The reason you do not need a high percentage for Big Flamer is because the distance penalty is very small compared to a long-range weapon like Gauss Rifle.Melee weapons % - Just like Big Flamer, Skill tag does not need very high because of the minor distance penalties.· Since melee is always close range, your ideal % is around 110-120% Melee. This includes characters with Cattle Prod.Doctor % - This tag heals your broken limbs and heals your HP. I do not know how the program works for doctor skill but from my experience, 100% doctor skill worked great without “failed” attempts. I would also assume that this skill has no external penalties since you are performing doctor skill on yourself.Sneak % - Sneak is very important for anti-detection. If two players were inside a room such as inside muties building, then sneak % would activate a timer on your character depending on his sneak %.Example 1: If you have 190% sneak, your length of being in sneak mode in same room as the enemy would be around 3-4 seconds.Example 2: If you have 100% sneak, your duration time of being in sneak mode in the same room as the enemy would be around 2-3 seconds.
I use my remainder of my skill points toward sneak when I finish other skill tags such as SG and Doctor, which my sneak tag is around 150%-199%. Never exceed 200% because there is a Sneak bug that causes the enemy to be undetectable.
Skill % ONLY affects the base % to hit someone, hence, this does not affect of causing more damage.Note: The maximum amount of base % to hit someone is 95%.I have only included the perks that are the most useful for multiplayer on Fallout Tactics.Bonus Ranged Damage
Your training in firearms and other ranged weapons has made you more deadly in ranged combat. For each level of this Perk, you get an additional 15% damage with ranged weapons.
Ranks › 2
Requirements › Agility 6, Luck 6, Level 6This perk will change your base damage for any ranged weapons.Lifegiver
With each level of this Perk, you gain an additional 4 Hit Points every time you advance a level. This is in addition to the hit points you already gain per level based off of your endurance.
Ranks › 2
Requirements › Endurance 4, Level 12This perk mostly helps with high-level characters that are over level 24. At level 12, take Life-giver perk twice.Bonehead
You have a very thick skull. The first time you take this perk, it reduces the chances of you getting knockout unconscious by 50% (subsequently by 25%).
Requirements: ST 7This perk reduces getting knockouts by 50%. The reason it says “subsequently by 25%” is because the critical aim chart changes. If you were to aim at the eyes without the perk, the ratio is 50% blind and 50% knockout. If you have the perk and aim at the eyes, the ratio is 50% blind, 25% knockout and 25% miss.Stonewall
You are much less likely to be knockout in combat.
Requirements › Strength 6, Level 3This perk is very important to have because without this perk, you will fall down almost every time since the enemy is always shooting with critical hits. Without this perk, it gives the enemy an extra chance to shoot while you fall down. This perk will not reduce the chances of knockouts, but only from falling down.HoneyBee and I ran a test with this perk on a character with and without “Stonewall” perk. The results were very noticeable:My character was 2-3 times more likely to fall down without this perk and the character with the perk was rarely knocked down.Quick Recovery
You are quick at recovering from being knockout.
Requirements › Agility 5, Level 6This is a great perk when your character gets knocked-out. This perk will enable your character to get up within a short number of seconds; without this perk, you character could almost never recover from a knock-out or nearly wait a 30+ seconds before getting up.Silent Running
With this Perk, you now have the ability to move quickly and remain quiet. You can Sneak and run at the same time. Without this Perk, you would automatically stop Sneaking if you ran.
Requirements › Sneak 50%, Agility 6, Level 6Bonus Rate of Fire
This Perk allows you to pull the trigger a little faster and remain as accurate as before. Each ranged weapon attack costs 1 AP less to perform.
Requirements › Perception 6, Intelligence 6, Agility 7, Level 15This does not mean you can shoot faster; it only reduces 1 AP for any ranged weapon.Stunt Man
You have learned to bounce! You receive 25% less damage from falling or being blown over by explosives. You also get a 10% bonus to your piloting skill. There are no Stunt Animals in Fallout Tactics.
Requirements › Strength 6, Endurance 6, Agility 6, Level 6This is the most underestimated perk in the game that avoids heavy damage. If you were shot which causes you to fall down, then this perk would decrease the damage by 25% (ex. If enemy shoots you for 400 damage, then the perk would reduce the damage to 300). Falling down is still frowned upon since it gives the enemy an extra chance to shoot you.Living Anatomy
You have a better understanding of living creatures and their strengths and weaknesses. You get a one-time bonus of +10% to Doctor and you do +5 damage to living creatures.
Requirements › Doctor 60%, Level 12Good if you want constant damage for damage points. This perk does not affect critical damages; you can hit enemy with non-critical or critical damage and it will add +6 damage every time.Flexible
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